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Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
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@@ -197,5 +197,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// A <see cref="Dictionary`2"/>
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/// </returns>
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Dictionary<UUID, string> GetScriptStates();
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bool CanBeDeleted();
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}
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}
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@@ -36,6 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
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string GetAssemblyName(UUID itemID);
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string GetXMLState(UUID itemID);
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bool CanBeDeleted(UUID itemID);
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bool PostScriptEvent(UUID itemID, string name, Object[] args);
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bool PostObjectEvent(UUID itemID, string name, Object[] args);
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