Add plumbing for the SceneObjectDeleter to wait for the script engine to

allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
This commit is contained in:
Melanie
2009-08-04 03:17:13 +01:00
parent 679cce6178
commit 17bdc45c5c
10 changed files with 72 additions and 3 deletions

View File

@@ -36,6 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
string GetAssemblyName(UUID itemID);
string GetXMLState(UUID itemID);
bool CanBeDeleted(UUID itemID);
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);