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Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
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@@ -3787,5 +3787,10 @@ if (m_shape != null) {
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Inventory.ApplyNextOwnerPermissions();
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}
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public bool CanBeDeleted()
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{
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return Inventory.CanBeDeleted();
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}
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}
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}
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