Add plumbing for the SceneObjectDeleter to wait for the script engine to

allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
This commit is contained in:
Melanie
2009-08-04 03:17:13 +01:00
parent 679cce6178
commit 17bdc45c5c
10 changed files with 72 additions and 3 deletions

View File

@@ -3787,5 +3787,10 @@ if (m_shape != null) {
Inventory.ApplyNextOwnerPermissions();
}
public bool CanBeDeleted()
{
return Inventory.CanBeDeleted();
}
}
}