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Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
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@@ -476,5 +476,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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return "";
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}
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public bool CanBeDeleted(UUID itemID)
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{
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return true;
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}
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}
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}
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