Add plumbing for the SceneObjectDeleter to wait for the script engine to

allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
This commit is contained in:
Melanie
2009-08-04 03:17:13 +01:00
parent 679cce6178
commit 17bdc45c5c
10 changed files with 72 additions and 3 deletions

View File

@@ -476,5 +476,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
return "";
}
public bool CanBeDeleted(UUID itemID)
{
return true;
}
}
}