Add plumbing for the SceneObjectDeleter to wait for the script engine to

allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
This commit is contained in:
Melanie
2009-08-04 03:17:13 +01:00
parent 679cce6178
commit 17bdc45c5c
10 changed files with 72 additions and 3 deletions

View File

@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
UUID GetDetectID(int idx);
void SaveState(string assembly);
void DestroyScriptInstance();
bool CanBeDeleted();
IScriptApi GetApi(string name);