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Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
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@@ -95,6 +95,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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UUID GetDetectID(int idx);
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void SaveState(string assembly);
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void DestroyScriptInstance();
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bool CanBeDeleted();
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IScriptApi GetApi(string name);
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