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Add plumbing for the SceneObjectDeleter to wait for the script engine to
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
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@@ -991,5 +991,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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{
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get { return m_RegionID; }
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}
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public bool CanBeDeleted()
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{
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return true;
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}
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}
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}
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