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Merge branch 'master' into bulletsim
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@@ -25,6 +25,7 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -39,7 +40,23 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <returns></returns>
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bool SendAppearance(UUID agentId);
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/// <summary>
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/// Return the baked texture ids of the given agent.
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/// </summary>
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/// <param name="agentId"></param>
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/// <returns>An empty list if this agent has no baked textures (e.g. because it's a child agent)</returns>
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Dictionary<BakeType, Primitive.TextureEntryFace> GetBakedTextureFaces(UUID agentId);
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/// <summary>
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/// Save the baked textures for the given agent permanently in the asset database.
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/// </summary>
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/// <remarks>
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/// This is used to preserve apperance textures for NPCs
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/// </remarks>
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/// <param name="agentId"></param>
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/// <returns>true if a valid agent was found, false otherwise</returns>
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bool SaveBakedTextures(UUID agentId);
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bool ValidateBakedTextureCache(IClientAPI client);
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void QueueAppearanceSend(UUID agentid);
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void QueueAppearanceSave(UUID agentid);
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@@ -1695,9 +1695,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </param>
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public void MoveToTarget(Vector3 pos, bool noFly)
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{
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
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// Name, pos, m_scene.RegionInfo.RegionName);
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m_log.DebugFormat(
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"[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}",
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Name, pos, m_scene.RegionInfo.RegionName);
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if (pos.X < 0 || pos.X >= Constants.RegionSize
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|| pos.Y < 0 || pos.Y >= Constants.RegionSize
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