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Hopefully texturing prims should now work correctly.
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@@ -1042,8 +1042,8 @@ namespace OpenSim.Region.ClientStack
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protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID)
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{
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
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objectData.TextureEntry = ntex.ToBytes();
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objectData.TextureEntry = primData.TextureEntry;
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objectData.PCode = primData.PCode;
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objectData.PathBegin = primData.PathBegin;
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objectData.PathEnd = primData.PathEnd;
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