Hopefully texturing prims should now work correctly.

This commit is contained in:
MW
2007-07-11 18:32:32 +00:00
parent 2ceff87a02
commit 17ddb8b493
5 changed files with 33 additions and 7 deletions

View File

@@ -1042,8 +1042,8 @@ namespace OpenSim.Region.ClientStack
protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID)
{
LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
objectData.TextureEntry = ntex.ToBytes();
objectData.TextureEntry = primData.TextureEntry;
objectData.PCode = primData.PCode;
objectData.PathBegin = primData.PathBegin;
objectData.PathEnd = primData.PathEnd;