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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
This commit is contained in:
@@ -0,0 +1,170 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Net;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenSim.Framework;
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using OpenSim.Framework.Client;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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{
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public class InstantMessageModule : IRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <value>
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/// Is this module enabled?
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/// </value>
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private bool m_enabled = false;
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private readonly List<Scene> m_scenes = new List<Scene>();
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#region IRegionModule Members
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private IMessageTransferModule m_TransferModule = null;
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public void Initialise(Scene scene, IConfigSource config)
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{
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if (config.Configs["Messaging"] != null)
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{
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if (config.Configs["Messaging"].GetString(
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"InstantMessageModule", "InstantMessageModule") !=
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"InstantMessageModule")
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return;
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}
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m_enabled = true;
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lock (m_scenes)
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{
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if (!m_scenes.Contains(scene))
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{
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m_scenes.Add(scene);
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scene.EventManager.OnClientConnect += OnClientConnect;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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}
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}
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}
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void OnClientConnect(IClientCore client)
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{
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IClientIM clientIM;
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if (client.TryGet(out clientIM))
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{
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clientIM.OnInstantMessage += OnInstantMessage;
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}
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}
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public void PostInitialise()
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{
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if (!m_enabled)
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return;
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m_TransferModule =
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m_scenes[0].RequestModuleInterface<IMessageTransferModule>();
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if (m_TransferModule == null)
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m_log.Error("[INSTANT MESSAGE]: No message transfer module, "+
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"IM will not work!");
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "InstantMessageModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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public void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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byte dialog = im.dialog;
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if ( dialog != (byte)InstantMessageDialog.MessageFromAgent
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&& dialog != (byte)InstantMessageDialog.StartTyping
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&& dialog != (byte)InstantMessageDialog.StopTyping)
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{
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return;
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}
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if (m_TransferModule != null)
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{
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m_TransferModule.SendInstantMessage(im,
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delegate(bool success)
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{
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if (dialog == (uint)InstantMessageDialog.StartTyping ||
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dialog == (uint)InstantMessageDialog.StopTyping)
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{
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return;
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}
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if ((client != null) && !success)
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{
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client.SendInstantMessage(new UUID(im.toAgentID),
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"Unable to send instant message. "+
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"User is not logged in.",
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new UUID(im.fromAgentID), "System",
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(byte)InstantMessageDialog.BusyAutoResponse,
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(uint)Util.UnixTimeSinceEpoch());
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}
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}
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);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="msg"></param>
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// Just call the Text IM handler above
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// This event won't be raised unless we have that agent,
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// so we can depend on the above not trying to send
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// via grid again
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//
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OnInstantMessage(null, msg);
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}
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}
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}
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