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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
This commit is contained in:
288
OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
Normal file
288
OpenSim/Region/CoreModules/Scripting/EMailModules/EmailModule.cs
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@@ -0,0 +1,288 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using log4net;
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using Nini.Config;
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using DotNetOpenMail;
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using DotNetOpenMail.SmtpAuth;
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namespace OpenSim.Region.CoreModules.Scripting.EmailModules
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{
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public class EmailModule : IEmailModule
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{
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//
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// Log
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//
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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//
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// Module vars
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//
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private IConfigSource m_Config;
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private string m_HostName = string.Empty;
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//private string m_RegionName = string.Empty;
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private string SMTP_SERVER_HOSTNAME = string.Empty;
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private int SMTP_SERVER_PORT = 25;
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private string SMTP_SERVER_LOGIN = string.Empty;
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private string SMTP_SERVER_PASSWORD = string.Empty;
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// Scenes by Region Handle
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private Dictionary<ulong, Scene> m_Scenes =
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new Dictionary<ulong, Scene>();
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private bool m_Enabled = false;
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_Config = config;
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IConfig SMTPConfig;
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//FIXME: RegionName is correct??
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//m_RegionName = scene.RegionInfo.RegionName;
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IConfig startupConfig = m_Config.Configs["Startup"];
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m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
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//Load SMTP SERVER config
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try
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{
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if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
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{
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m_log.InfoFormat("[SMTP] SMTP server not configured");
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m_Enabled = false;
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return;
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}
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if (!SMTPConfig.GetBoolean("enabled", false))
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{
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m_log.InfoFormat("[SMTP] module disabled in configuration");
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m_Enabled = false;
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return;
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}
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m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
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SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME",SMTP_SERVER_HOSTNAME);
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SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
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SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
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SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
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}
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catch (Exception e)
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{
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m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
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m_Enabled = false;
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return;
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}
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// It's a go!
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if (m_Enabled)
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{
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lock (m_Scenes)
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{
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// Claim the interface slot
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scene.RegisterModuleInterface<IEmailModule>(this);
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// Add to scene list
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if (m_Scenes.ContainsKey(scene.RegionInfo.RegionHandle))
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{
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m_Scenes[scene.RegionInfo.RegionHandle] = scene;
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}
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else
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{
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m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
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}
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}
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m_log.Info("[EMAIL] Activated DefaultEmailModule");
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "DefaultEmailModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="seconds"></param>
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private void DelayInSeconds(int seconds)
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{
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TimeSpan DiffDelay = new TimeSpan(0, 0, seconds);
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DateTime EndDelay = DateTime.Now.Add(DiffDelay);
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while (DateTime.Now < EndDelay)
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{
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;//Do nothing!!
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}
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}
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private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
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{
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lock (m_Scenes)
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{
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foreach (Scene s in m_Scenes.Values)
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{
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SceneObjectPart part = s.GetSceneObjectPart(objectID);
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if (part != null)
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{
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ObjectRegionName = s.RegionInfo.RegionName;
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return part;
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}
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}
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}
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ObjectRegionName = string.Empty;
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return null;
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}
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private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
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{
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string m_ObjectRegionName;
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SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
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if (part != null)
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{
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ObjectAbsolutePosition = part.AbsolutePosition.ToString();
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ObjectName = part.Name;
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ObjectRegionName = m_ObjectRegionName;
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return;
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}
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ObjectAbsolutePosition = part.AbsolutePosition.ToString();
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ObjectName = part.Name;
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ObjectRegionName = m_ObjectRegionName;
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return;
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}
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/// <summary>
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/// SendMail function utilized by llEMail
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="address"></param>
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/// <param name="subject"></param>
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/// <param name="body"></param>
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public void SendEmail(UUID objectID, string address, string subject, string body)
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{
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//Check if address is empty
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if (address == string.Empty)
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return;
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//FIXED:Check the email is correct form in REGEX
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string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
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+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
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+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
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+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
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+ @"[a-zA-Z]{2,}))$";
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Regex EMailreStrict = new Regex(EMailpatternStrict);
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bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
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if (!isEMailStrictMatch)
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{
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m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
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return;
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}
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//FIXME:Check if subject + body = 4096 Byte
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if ((subject.Length + body.Length) > 1024)
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{
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m_log.Error("[EMAIL] subject + body > 1024 Byte");
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return;
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}
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try
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{
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string LastObjectName = string.Empty;
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string LastObjectPosition = string.Empty;
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string LastObjectRegionName = string.Empty;
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//DONE: Message as Second Life style
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//20 second delay - AntiSpam System - for now only 10 seconds
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DelayInSeconds(10);
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//Creation EmailMessage
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EmailMessage emailMessage = new EmailMessage();
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//From
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emailMessage.FromAddress = new EmailAddress(objectID.ToString()+"@"+m_HostName);
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//To - Only One
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emailMessage.AddToAddress(new EmailAddress(address));
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//Subject
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emailMessage.Subject = subject;
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//TEXT Body
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resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
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emailMessage.TextPart = new TextAttachment("Object-Name: " + LastObjectName +
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"\r\nRegion: " + LastObjectRegionName + "\r\nLocal-Position: " +
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LastObjectPosition+"\r\n\r\n\r\n" + body);
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//HTML Body
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emailMessage.HtmlPart = new HtmlAttachment("<html><body><p>" +
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"<BR>Object-Name: " + LastObjectName +
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"<BR>Region: " + LastObjectRegionName +
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"<BR>Local-Position: " + LastObjectPosition + "<BR><BR><BR>"
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+body+"\r\n</p></body><html>");
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//Set SMTP SERVER config
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SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
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//Authentication
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smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
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//Send Email Message
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emailMessage.Send(smtpServer);
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//Log
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m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString());
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}
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catch (Exception e)
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{
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m_log.Error("[EMAIL] DefaultEmailModule Exception: "+e.Message);
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return;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="objectID"></param>
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/// <param name="sender"></param>
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/// <param name="subject"></param>
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/// <returns></returns>
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public Email GetNextEmail(UUID objectID, string sender, string subject)
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{
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return null;
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}
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}
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}
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Block a user