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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
This commit is contained in:
@@ -0,0 +1,437 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Threading;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using System.Collections;
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/*****************************************************
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*
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* ScriptsHttpRequests
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*
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* Implements the llHttpRequest and http_response
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* callback.
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*
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* Some stuff was already in LSLLongCmdHandler, and then
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* there was this file with a stub class in it. So,
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* I am moving some of the objects and functions out of
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* LSLLongCmdHandler, such as the HttpRequestClass, the
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* start and stop methods, and setting up pending and
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* completed queues. These are processed in the
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* LSLLongCmdHandler polling loop. Similiar to the
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* XMLRPCModule, since that seems to work.
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*
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* //TODO
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*
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* This probably needs some throttling mechanism but
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* it's wide open right now. This applies to both
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* number of requests and data volume.
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*
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* Linden puts all kinds of header fields in the requests.
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* Not doing any of that:
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* User-Agent
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* X-SecondLife-Shard
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* X-SecondLife-Object-Name
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* X-SecondLife-Object-Key
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* X-SecondLife-Region
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* X-SecondLife-Local-Position
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* X-SecondLife-Local-Velocity
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* X-SecondLife-Local-Rotation
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* X-SecondLife-Owner-Name
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* X-SecondLife-Owner-Key
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*
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* HTTPS support
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*
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* Configurable timeout?
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* Configurable max response size?
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* Configurable
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*
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* **************************************************/
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namespace OpenSim.Region.CoreModules.Scripting.HttpRequest
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{
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public class HttpRequestModule : IRegionModule, IHttpRequestModule
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{
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private object HttpListLock = new object();
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private int httpTimeout = 30000;
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private string m_name = "HttpScriptRequests";
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private string m_proxyurl = "";
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private string m_proxyexcepts = "";
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// <request id, HttpRequestClass>
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private Dictionary<UUID, HttpRequestClass> m_pendingRequests;
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private Scene m_scene;
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// private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>();
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public HttpRequestModule()
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{
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}
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#region IHttpRequestModule Members
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public UUID MakeHttpRequest(string url, string parameters, string body)
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{
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return UUID.Zero;
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}
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public UUID StartHttpRequest(uint localID, UUID itemID, string url, List<string> parameters, Dictionary<string, string> headers, string body)
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{
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UUID reqID = UUID.Random();
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HttpRequestClass htc = new HttpRequestClass();
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// Partial implementation: support for parameter flags needed
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// see http://wiki.secondlife.com/wiki/LlHTTPRequest
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//
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// Parameters are expected in {key, value, ... , key, value}
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if (parameters != null)
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{
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string[] parms = parameters.ToArray();
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for (int i = 0; i < parms.Length; i += 2)
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{
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switch (Int32.Parse(parms[i]))
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{
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case (int)HttpRequestConstants.HTTP_METHOD:
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htc.HttpMethod = parms[i + 1];
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break;
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case (int)HttpRequestConstants.HTTP_MIMETYPE:
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htc.HttpMIMEType = parms[i + 1];
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break;
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case (int)HttpRequestConstants.HTTP_BODY_MAXLENGTH:
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// TODO implement me
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break;
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case (int)HttpRequestConstants.HTTP_VERIFY_CERT:
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// TODO implement me
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break;
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}
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}
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}
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htc.LocalID = localID;
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htc.ItemID = itemID;
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htc.Url = url;
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htc.ReqID = reqID;
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htc.HttpTimeout = httpTimeout;
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htc.OutboundBody = body;
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htc.ResponseHeaders = headers;
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htc.proxyurl = m_proxyurl;
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htc.proxyexcepts = m_proxyexcepts;
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lock (HttpListLock)
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{
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m_pendingRequests.Add(reqID, htc);
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}
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htc.Process();
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return reqID;
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}
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public void StopHttpRequest(uint m_localID, UUID m_itemID)
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{
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if (m_pendingRequests != null)
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{
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lock (HttpListLock)
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{
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HttpRequestClass tmpReq;
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if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq))
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{
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tmpReq.Stop();
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m_pendingRequests.Remove(m_itemID);
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}
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}
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}
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}
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/*
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* TODO
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* Not sure how important ordering is is here - the next first
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* one completed in the list is returned, based soley on its list
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* position, not the order in which the request was started or
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* finsihed. I thought about setting up a queue for this, but
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* it will need some refactoring and this works 'enough' right now
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*/
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public IServiceRequest GetNextCompletedRequest()
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{
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lock (HttpListLock)
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{
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foreach (UUID luid in m_pendingRequests.Keys)
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{
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HttpRequestClass tmpReq;
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if (m_pendingRequests.TryGetValue(luid, out tmpReq))
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{
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if (tmpReq.Finished)
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{
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return tmpReq;
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}
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}
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}
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}
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return null;
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}
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public void RemoveCompletedRequest(UUID id)
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{
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lock (HttpListLock)
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{
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HttpRequestClass tmpReq;
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if (m_pendingRequests.TryGetValue(id, out tmpReq))
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{
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tmpReq.Stop();
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tmpReq = null;
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m_pendingRequests.Remove(id);
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}
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}
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}
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#endregion
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_scene.RegisterModuleInterface<IHttpRequestModule>(this);
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m_proxyurl = config.Configs["Startup"].GetString("HttpProxy");
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m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions");
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m_pendingRequests = new Dictionary<UUID, HttpRequestClass>();
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return m_name; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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}
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public class HttpRequestClass: IServiceRequest
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{
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// Constants for parameters
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// public const int HTTP_BODY_MAXLENGTH = 2;
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// public const int HTTP_METHOD = 0;
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// public const int HTTP_MIMETYPE = 1;
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// public const int HTTP_VERIFY_CERT = 3;
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private bool _finished;
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public bool Finished
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{
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get { return _finished; }
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}
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// public int HttpBodyMaxLen = 2048; // not implemented
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// Parameter members and default values
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public string HttpMethod = "GET";
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public string HttpMIMEType = "text/plain;charset=utf-8";
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public int HttpTimeout;
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// public bool HttpVerifyCert = true; // not implemented
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private Thread httpThread;
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// Request info
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private UUID _itemID;
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public UUID ItemID
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{
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get { return _itemID; }
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set { _itemID = value; }
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}
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private uint _localID;
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public uint LocalID
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{
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get { return _localID; }
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set { _localID = value; }
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}
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public DateTime Next;
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public string proxyurl;
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public string proxyexcepts;
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public string OutboundBody;
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private UUID _reqID;
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public UUID ReqID
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{
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get { return _reqID; }
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set { _reqID = value; }
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}
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public HttpWebRequest Request;
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public string ResponseBody;
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public List<string> ResponseMetadata;
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public Dictionary<string, string> ResponseHeaders;
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public int Status;
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public string Url;
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public void Process()
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{
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httpThread = new Thread(SendRequest);
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httpThread.Name = "HttpRequestThread";
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httpThread.Priority = ThreadPriority.BelowNormal;
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httpThread.IsBackground = true;
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_finished = false;
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httpThread.Start();
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ThreadTracker.Add(httpThread);
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}
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/*
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* TODO: More work on the response codes. Right now
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* returning 200 for success or 499 for exception
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*/
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public void SendRequest()
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{
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HttpWebResponse response = null;
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StringBuilder sb = new StringBuilder();
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byte[] buf = new byte[8192];
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string tempString = null;
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int count = 0;
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try
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{
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Request = (HttpWebRequest) WebRequest.Create(Url);
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Request.Method = HttpMethod;
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Request.ContentType = HttpMIMEType;
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if (proxyurl != null && proxyurl.Length > 0)
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{
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if (proxyexcepts != null && proxyexcepts.Length > 0)
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{
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string[] elist = proxyexcepts.Split(';');
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Request.Proxy = new WebProxy(proxyurl, true, elist);
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}
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else
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{
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Request.Proxy = new WebProxy(proxyurl, true);
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}
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}
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foreach (KeyValuePair<string, string> entry in ResponseHeaders)
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Request.Headers[entry.Key] = entry.Value;
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// Encode outbound data
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if (OutboundBody.Length > 0)
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{
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byte[] data = Encoding.UTF8.GetBytes(OutboundBody);
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Request.ContentLength = data.Length;
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Stream bstream = Request.GetRequestStream();
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bstream.Write(data, 0, data.Length);
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bstream.Close();
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}
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Request.Timeout = HttpTimeout;
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// execute the request
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response = (HttpWebResponse) Request.GetResponse();
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Stream resStream = response.GetResponseStream();
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do
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{
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// fill the buffer with data
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count = resStream.Read(buf, 0, buf.Length);
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// make sure we read some data
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if (count != 0)
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{
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// translate from bytes to ASCII text
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tempString = Encoding.UTF8.GetString(buf, 0, count);
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// continue building the string
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sb.Append(tempString);
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}
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} while (count > 0); // any more data to read?
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ResponseBody = sb.ToString();
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}
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catch (Exception e)
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{
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if (e is WebException && ((WebException)e).Status == WebExceptionStatus.ProtocolError)
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{
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HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response;
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Status = (int)webRsp.StatusCode;
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ResponseBody = webRsp.StatusDescription;
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}
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else
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{
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Status = (int)OSHttpStatusCode.ClientErrorJoker;
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ResponseBody = e.Message;
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}
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_finished = true;
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return;
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}
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finally
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{
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if (response != null)
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response.Close();
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}
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Status = (int)OSHttpStatusCode.SuccessOk;
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_finished = true;
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}
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public void Stop()
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{
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try
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{
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httpThread.Abort();
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}
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catch (Exception)
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{
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}
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}
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}
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}
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Reference in New Issue
Block a user