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this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point. what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:
- OpenSim.Region.CoreModules: all those modules that are either
directly or indirectly referenced from other OpenSim packages, or
that provide functionality that the OpenSim developer community
considers core functionality:
CoreModules/Agent/AssetTransaction
CoreModules/Agent/Capabilities
CoreModules/Agent/TextureDownload
CoreModules/Agent/TextureSender
CoreModules/Agent/TextureSender/Tests
CoreModules/Agent/Xfer
CoreModules/Avatar/AvatarFactory
CoreModules/Avatar/Chat/ChatModule
CoreModules/Avatar/Combat
CoreModules/Avatar/Currency/SampleMoney
CoreModules/Avatar/Dialog
CoreModules/Avatar/Friends
CoreModules/Avatar/Gestures
CoreModules/Avatar/Groups
CoreModules/Avatar/InstantMessage
CoreModules/Avatar/Inventory
CoreModules/Avatar/Inventory/Archiver
CoreModules/Avatar/Inventory/Transfer
CoreModules/Avatar/Lure
CoreModules/Avatar/ObjectCaps
CoreModules/Avatar/Profiles
CoreModules/Communications/Local
CoreModules/Communications/REST
CoreModules/Framework/EventQueue
CoreModules/Framework/InterfaceCommander
CoreModules/Hypergrid
CoreModules/InterGrid
CoreModules/Scripting/DynamicTexture
CoreModules/Scripting/EMailModules
CoreModules/Scripting/HttpRequest
CoreModules/Scripting/LoadImageURL
CoreModules/Scripting/VectorRender
CoreModules/Scripting/WorldComm
CoreModules/Scripting/XMLRPC
CoreModules/World/Archiver
CoreModules/World/Archiver/Tests
CoreModules/World/Estate
CoreModules/World/Land
CoreModules/World/Permissions
CoreModules/World/Serialiser
CoreModules/World/Sound
CoreModules/World/Sun
CoreModules/World/Terrain
CoreModules/World/Terrain/DefaultEffects
CoreModules/World/Terrain/DefaultEffects/bin
CoreModules/World/Terrain/DefaultEffects/bin/Debug
CoreModules/World/Terrain/Effects
CoreModules/World/Terrain/FileLoaders
CoreModules/World/Terrain/FloodBrushes
CoreModules/World/Terrain/PaintBrushes
CoreModules/World/Terrain/Tests
CoreModules/World/Vegetation
CoreModules/World/Wind
CoreModules/World/WorldMap
- OpenSim.Region.OptionalModules: all those modules that are not core
modules:
OptionalModules/Avatar/Chat/IRC-stuff
OptionalModules/Avatar/Concierge
OptionalModules/Avatar/Voice/AsterixVoice
OptionalModules/Avatar/Voice/SIPVoice
OptionalModules/ContentManagementSystem
OptionalModules/Grid/Interregion
OptionalModules/Python
OptionalModules/SvnSerialiser
OptionalModules/World/NPC
OptionalModules/World/TreePopulator
This commit is contained in:
@@ -0,0 +1,317 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#region Header
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// FileSystemDatabase.cs
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// User: bongiojp
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#endregion Header
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using Slash = System.IO.Path;
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using System.Reflection;
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using System.Xml;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.CoreModules.World.Serialiser;
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using OpenSim.Region.CoreModules.World.Terrain;
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using OpenSim.Region.Physics.Manager;
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using log4net;
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namespace OpenSim.Region.OptionalModules.ContentManagement
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{
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public class FileSystemDatabase : IContentDatabase
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{
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#region Static Fields
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public static float TimeToDownload = 0;
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public static float TimeToSave = 0;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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#endregion Static Fields
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#region Fields
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private string m_repodir = null;
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>();
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#endregion Fields
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#region Constructors
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public FileSystemDatabase()
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{
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}
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#endregion Constructors
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#region Private Methods
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// called by postinitialise
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private void CreateDirectory()
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{
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string scenedir;
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if (!Directory.Exists(m_repodir))
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Directory.CreateDirectory(m_repodir);
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foreach (UUID region in m_scenes.Keys)
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{
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scenedir = m_repodir + Slash.DirectorySeparatorChar + region + Slash.DirectorySeparatorChar;
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if (!Directory.Exists(scenedir))
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Directory.CreateDirectory(scenedir);
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}
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}
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// called by postinitialise
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private void SetupSerialiser()
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{
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if (m_serialiser.Count == 0)
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{
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foreach (UUID region in m_scenes.Keys)
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{
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m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>());
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}
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}
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}
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#endregion Private Methods
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#region Public Methods
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public int GetMostRecentRevision(UUID regionid)
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{
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return NumOfRegionRev(regionid);
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}
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public string GetRegionObjectHeightMap(UUID regionid)
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{
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String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
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Slash.DirectorySeparatorChar + "heightmap.r32";
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FileStream fs = new FileStream( filename, FileMode.Open);
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StreamReader sr = new StreamReader(fs);
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String result = sr.ReadToEnd();
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sr.Close();
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fs.Close();
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return result;
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}
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public string GetRegionObjectHeightMap(UUID regionid, int revision)
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{
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String filename = m_repodir + Slash.DirectorySeparatorChar + regionid +
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Slash.DirectorySeparatorChar + "heightmap.r32";
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FileStream fs = new FileStream( filename, FileMode.Open);
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StreamReader sr = new StreamReader(fs);
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String result = sr.ReadToEnd();
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sr.Close();
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fs.Close();
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return result;
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}
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public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid, int revision)
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{
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System.Collections.ArrayList objectList = new System.Collections.ArrayList();
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string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
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+ revision + Slash.DirectorySeparatorChar + "objects.xml";
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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//int primCount = 0;
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//SceneObjectGroup obj = null;
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if (File.Exists(filename))
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{
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XmlTextReader reader = new XmlTextReader(filename);
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reader.WhitespaceHandling = WhitespaceHandling.None;
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doc.Load(reader);
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reader.Close();
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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objectList.Add(aPrimNode.OuterXml);
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}
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return objectList;
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}
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return null;
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}
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public System.Collections.ArrayList GetRegionObjectXMLList(UUID regionid)
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{
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int revision = NumOfRegionRev(regionid);
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m_log.Info("[FSDB]: found revisions:" + revision);
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System.Collections.ArrayList xmlList = new System.Collections.ArrayList();
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string filename = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar +
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+ revision + Slash.DirectorySeparatorChar + "objects.xml";
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XmlDocument doc = new XmlDocument();
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XmlNode rootNode;
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m_log.Info("[FSDB]: Checking if " + filename + " exists.");
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if (File.Exists(filename))
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{
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Stopwatch x = new Stopwatch();
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x.Start();
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XmlTextReader reader = new XmlTextReader(filename);
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reader.WhitespaceHandling = WhitespaceHandling.None;
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doc.Load(reader);
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reader.Close();
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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xmlList.Add(aPrimNode.OuterXml);
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}
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x.Stop();
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TimeToDownload += x.ElapsedMilliseconds;
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m_log.Info("[FileSystemDatabase] Time spent retrieving xml files so far: " + TimeToDownload);
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return xmlList;
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}
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return null;
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}
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public void Initialise(Scene scene, string dir)
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{
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lock (this)
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{
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if (m_repodir == null)
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m_repodir = dir;
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}
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lock (m_scenes)
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m_scenes.Add(scene.RegionInfo.RegionID, scene);
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}
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public System.Collections.Generic.SortedDictionary<string, string> ListOfRegionRevisions(UUID regionid)
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{
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SortedDictionary<string, string> revisionDict = new SortedDictionary<string,string>();
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string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
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string[] directories = Directory.GetDirectories(scenedir);
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FileStream fs = null;
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StreamReader sr = null;
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String logMessage = "";
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String logLocation = "";
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foreach (string revisionDir in directories)
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{
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try
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{
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logLocation = revisionDir + Slash.DirectorySeparatorChar + "log";
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fs = new FileStream( logLocation, FileMode.Open);
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sr = new StreamReader(fs);
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logMessage = sr.ReadToEnd();
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sr.Close();
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fs.Close();
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revisionDict.Add(revisionDir, logMessage);
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}
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catch (Exception)
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{
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}
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}
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return revisionDict;
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}
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public int NumOfRegionRev(UUID regionid)
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{
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string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
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m_log.Info("[FSDB]: Reading scene dir: " + scenedir);
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string[] directories = Directory.GetDirectories(scenedir);
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return directories.Length;
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}
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// Run once and only once.
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public void PostInitialise()
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{
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SetupSerialiser();
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m_log.Info("[FSDB]: Creating repository in " + m_repodir + ".");
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CreateDirectory();
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}
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public void SaveRegion(UUID regionid, string regionName, string logMessage)
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{
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m_log.Info("[FSDB]: ...............................");
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string scenedir = m_repodir + Slash.DirectorySeparatorChar + regionid + Slash.DirectorySeparatorChar;
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m_log.Info("[FSDB]: checking if scene directory exists: " + scenedir);
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if (!Directory.Exists(scenedir))
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Directory.CreateDirectory(scenedir);
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int newRevisionNum = GetMostRecentRevision(regionid)+1;
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string revisiondir = scenedir + newRevisionNum + Slash.DirectorySeparatorChar;
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m_log.Info("[FSDB]: checking if revision directory exists: " + revisiondir);
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if (!Directory.Exists(revisiondir))
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Directory.CreateDirectory(revisiondir);
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try {
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Stopwatch x = new Stopwatch();
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x.Start();
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if (m_scenes.ContainsKey(regionid))
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{
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m_serialiser[regionid].SerialiseRegion(m_scenes[regionid], revisiondir);
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}
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x.Stop();
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TimeToSave += x.ElapsedMilliseconds;
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m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk for " + regionName + ": " + x.ElapsedMilliseconds);
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m_log.Info("[FileSystemDatabase] Time spent serialising regions to files on disk so far: " + TimeToSave);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[FSDB]: Serialisation of region failed: " + e);
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return;
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}
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try {
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// Finish by writing log message.
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FileStream file = new FileStream(revisiondir + "log", FileMode.Create, FileAccess.ReadWrite);
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StreamWriter sw = new StreamWriter(file);
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sw.Write(logMessage);
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sw.Close();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[FSDB]: Failed trying to save log file " + e);
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return;
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}
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}
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#endregion Public Methods
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}
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}
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Reference in New Issue
Block a user