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* Removed the unused m_agentUpdates collection and some extra work that was being done for AgentUpdate packets
* Start LLUDPClients unpaused (this variable is not being used yet)
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@@ -98,7 +98,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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/// <summary>True when this connection is alive, otherwise false</summary>
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public bool IsConnected = true;
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/// <summary>True when this connection is paused, otherwise false</summary>
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public bool IsPaused = true;
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public bool IsPaused;
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/// <summary>Environment.TickCount when the last packet was received for this client</summary>
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public int TickLastPacketReceived;
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/// <summary>Environment.TickCount of the last time the outgoing packet handler executed for this client</summary>
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