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Thank you kindly, Melanie for a patch to solve
llParticleSystem and osDynamicTexture issues.
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@@ -3989,7 +3989,7 @@ namespace OpenSim.Region.ScriptEngine.Common
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break;
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case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
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int tmpi = (int)rules.Data[i + 1];
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int tmpi = int.Parse(rules.Data[i + 1].ToString());
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prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
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break;
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