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From: Jeremy Bongio <jbongio@us.ibm.com>
House cleaning ... Rather than using the variable name EntityList, the variable name EntitieList was being used. Here's a patch to fix it.
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@@ -741,9 +741,9 @@ namespace OpenSim.Region.Environment.Scenes
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private SceneObjectGroup GetGroupByPrim(uint localID)
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{
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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if (ent is SceneObjectGroup)
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{
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@@ -1060,9 +1060,9 @@ namespace OpenSim.Region.Environment.Scenes
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EntityBase selectedEnt = null;
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//m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
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List<EntityBase> EntitieList = GetEntities();
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntitieList)
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foreach (EntityBase ent in EntityList)
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{
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if (ent.LocalId == Data.ObjectLocalID)
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{
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