From: Jeremy Bongio <jbongio@us.ibm.com>

House cleaning ...

Rather than using the variable name EntityList, the variable name
EntitieList was being used. Here's a patch to fix it.
This commit is contained in:
Sean Dague
2008-05-20 16:19:35 +00:00
parent 535d64b66b
commit 185eff8d0d
4 changed files with 18 additions and 18 deletions

View File

@@ -741,9 +741,9 @@ namespace OpenSim.Region.Environment.Scenes
private SceneObjectGroup GetGroupByPrim(uint localID)
{
List<EntityBase> EntitieList = GetEntities();
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase ent in EntitieList)
foreach (EntityBase ent in EntityList)
{
if (ent is SceneObjectGroup)
{
@@ -1060,9 +1060,9 @@ namespace OpenSim.Region.Environment.Scenes
EntityBase selectedEnt = null;
//m_log.Info("[CLIENT]: LocalID:" + Data.ObjectLocalID.ToString());
List<EntityBase> EntitieList = GetEntities();
List<EntityBase> EntityList = GetEntities();
foreach (EntityBase ent in EntitieList)
foreach (EntityBase ent in EntityList)
{
if (ent.LocalId == Data.ObjectLocalID)
{