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Prevent setting the hovertext from firing changed_color
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@@ -865,7 +865,6 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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m_color = value;
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TriggerScriptChangedEvent(Changed.COLOR);
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/* ScheduleFullUpdate() need not be called b/c after
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* setting the color, the text will be set, so then
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