mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 14:16:07 +08:00
* Changed some more sort order issues
* Updated vs2005 files as well
This commit is contained in:
@@ -58,18 +58,6 @@
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<NoWarn></NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="Axiom.MathLib.dll" >
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<HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
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<Private>False</Private>
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@@ -78,14 +66,20 @@
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<HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="libsecondlife.dll" >
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<HintPath>..\..\bin\libsecondlife.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" >
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
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<Name>OpenSim.Terrain.BasicTerrain</Name>
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<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
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<Name>OpenSim.Framework</Name>
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<Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
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@@ -116,6 +110,12 @@
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
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<Name>OpenSim.Terrain.BasicTerrain</Name>
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<Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
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<Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
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<Private>False</Private>
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</ProjectReference>
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<ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
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<Name>XMLRPC</Name>
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<Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
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@@ -124,10 +124,10 @@
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="OpenSimMain.cs">
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<Compile Include="AgentAssetUpload.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="UDPServer.cs">
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<Compile Include="AuthenticateSessionsBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsLocal.cs">
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@@ -136,106 +136,43 @@
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<Compile Include="AuthenticateSessionsRemote.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<Compile Include="Grid.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Grid.cs">
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<Compile Include="OpenSimMain.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="OpenSimNetworkHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="PacketServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AuthenticateSessionsBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="AgentAssetUpload.cs">
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfoBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="RegionServerBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Client.cs">
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<Compile Include="UDPServer.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.Scripting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Estate\EstateManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="CAPS\AdminWebFront.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\InventoryCache.cs">
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<Compile Include="VersionInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Assets\AssetCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptHandler.cs">
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<Compile Include="Assets\InventoryCache.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\ScriptFactory.cs">
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<Compile Include="CAPS\AdminWebFront.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptEntity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Mesh.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Triangle.cs">
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<Compile Include="Client\ClientView.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.Grid.cs">
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@@ -244,13 +181,76 @@
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<Compile Include="Client\ClientView.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientViewBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.ProcessPackets.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Client\ClientView.cs">
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<Compile Include="Client\ClientViewBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Estate\EstateManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptContext.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptEntity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\IScriptHandler.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\ScriptFactory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Client.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Avatar.Update.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\AvatarAnimations.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Entity.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\ParcelManager.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\Primitive2.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\SceneObject.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.PacketHandlers.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\World.Scripting.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Simulator\WorldBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Mesh.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\Triangle.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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