FINALLY! Script compile errors now appear in the script error pane,

not in a funky debug window.
This commit is contained in:
Melanie
2009-12-22 09:24:01 +00:00
parent e68c7a1f23
commit 1876ce90af
5 changed files with 102 additions and 79 deletions

View File

@@ -623,7 +623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
// The Second Life viewer's script editor begins
// countingn lines and columns at 0, so we subtract 1.
errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
lslPos.Key - 1, lslPos.Value - 1,
CompErr.ErrorNumber, text, severity);
hadErrors = true;