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FINALLY! Script compile errors now appear in the script error pane,
not in a funky debug window.
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@@ -623,7 +623,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
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// The Second Life viewer's script editor begins
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// countingn lines and columns at 0, so we subtract 1.
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errtext += String.Format("Line ({0},{1}): {4} {2}: {3}\n",
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errtext += String.Format("({0},{1}): {4} {2}: {3}\n",
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lslPos.Key - 1, lslPos.Value - 1,
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CompErr.ErrorNumber, text, severity);
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hadErrors = true;
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