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increase the number of packets in Land queue that force terrain to delay patchs sending.
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@@ -1210,7 +1210,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public virtual bool CanSendLayerData()
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{
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int n = m_udpClient.GetPacketsQueuedCount(ThrottleOutPacketType.Land);
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if ( n > 20)
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if ( n > 128)
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return false;
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return true;
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}
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