Fix up QueryAccess to also check parcels

This commit is contained in:
Melanie
2011-01-28 04:09:04 +00:00
parent d90b0c53ec
commit 188d86998d
7 changed files with 31 additions and 16 deletions

View File

@@ -257,18 +257,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
}
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
if (destination == null)
return false;
foreach (Scene s in m_sceneList)
{
if (s.RegionInfo.RegionHandle == destination.RegionHandle)
{
//m_log.Debug("[LOCAL COMMS]: Found region to send QueryAccess");
return s.QueryAccess(id);
}
if (s.RegionInfo.RegionID == destination.RegionID)
return s.QueryAccess(id, position);
}
//m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess");
return false;

View File

@@ -239,18 +239,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
}
public bool QueryAccess(GridRegion destination, UUID id)
public bool QueryAccess(GridRegion destination, UUID id, Vector3 position)
{
if (destination == null)
return false;
// Try local first
if (m_localBackend.QueryAccess(destination, id))
if (m_localBackend.QueryAccess(destination, id, position))
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.QueryAccess(destination, id);
return m_remoteConnector.QueryAccess(destination, id, position);
return false;