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On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before312e145(Fri Feb 3 2012).312e145also accidentally removed the 'general error' log message if any shape deserialization failed. This commit restores it, though this has no functional impact.
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@@ -1470,7 +1470,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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m_SOPXmlProcessors,
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reader,
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(o, nodeName, e)
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=> m_log.ErrorFormat(
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=> m_log.DebugFormat(
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"[SceneObjectSerializer]: Exception while parsing {0} in object {1} {2}: {3}{4}",
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((SceneObjectPart)o).Name, ((SceneObjectPart)o).UUID, nodeName, e.Message, e.StackTrace));
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@@ -1535,14 +1535,18 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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reader.ReadStartElement(name, String.Empty); // Shape
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ExternalRepresentationUtils.ExecuteReadProcessors(
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errors = ExternalRepresentationUtils.ExecuteReadProcessors(
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shape,
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m_ShapeXmlProcessors,
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reader,
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(o, nodeName, e)
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=> m_log.ErrorFormat(
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"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
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nodeName, e.Message, e.StackTrace));
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=>
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{
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m_log.DebugFormat(
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"[SceneObjectSerializer]: Exception while parsing Shape property {0}: {1}{2}",
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nodeName, e.Message, e.StackTrace);
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}
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);
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reader.ReadEndElement(); // Shape
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