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add animationset to upload assets, for now no cost
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@@ -757,6 +757,12 @@ namespace OpenSim.Region.ClientStack.Linden
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inType = (sbyte)InventoryType.Animation;
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assType = (sbyte)AssetType.Animation;
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}
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else if (inventoryType == "animationset")
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{
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inType = (sbyte)CustomInventoryType.AnimationSet;
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assType = (sbyte)CustomAssetType.AnimationSet;
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m_log.Debug("got animationset upload request");
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}
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else if (inventoryType == "wearable")
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{
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inType = (sbyte)InventoryType.Wearable;
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