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Yengine attachment drop, do set attachment ready event
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@@ -938,6 +938,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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m_Suspended = false;
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m_DetachQuantum = 0;
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m_DetachReady.Set();
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if ((m_EventQueue != null) &&
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(m_EventQueue.First != null) &&
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(m_IState == XMRInstState.IDLE))
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