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if an NPC target is set to a ground location, then automatically land them when they get there.
This doesn't help where the target is a prim surface. In these situations, it might be better to provide manual overrides so the script can control whethre an avatar flys there/lands, etc.
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@@ -72,8 +72,19 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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// Check the error term of the current position in relation to the target position
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if (distanceToTarget <= ScenePresence.SIGNIFICANT_MOVEMENT)
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{
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m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name);
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// We are close enough to the target
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m_log.DebugFormat("[NPC MODULE]: Stopping movement of npc {0}", presence.Name);
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if (presence.PhysicsActor.Flying)
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{
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Vector3 targetPos = presence.MoveToPositionTarget;
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float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y];
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if (targetPos.Z - terrainHeight < 0.2)
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{
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presence.PhysicsActor.Flying = false;
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}
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}
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presence.Velocity = Vector3.Zero;
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presence.AbsolutePosition = presence.MoveToPositionTarget;
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presence.ResetMoveToTarget();
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