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a few changes to deattach object update
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@@ -333,11 +333,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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// "[INVENTORY ACCESS MODULE]: Updating item {0} {1} with new asset {2}",
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// item.Name, item.ID, asset.ID);
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item.AssetID = asset.FullID;
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item.Description = asset.Description;
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item.Name = asset.Name;
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item.AssetType = asset.Type;
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item.InvType = (int)InventoryType.Object;
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m_Scene.AssetService.Store(asset);
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m_Scene.InventoryService.UpdateItem(item);
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