BulletSim: Added avatar capsule scaling for size of avatar.

This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
This commit is contained in:
Robert Adams
2012-08-07 17:15:06 -07:00
parent 926c0b90a1
commit 19417fca41
8 changed files with 47 additions and 14 deletions

View File

@@ -158,6 +158,7 @@ public struct ConfigurationParameters
public float avatarContactProcessingThreshold;
public float maxPersistantManifoldPoolSize;
public float maxCollisionAlgorithmPoolSize;
public float shouldDisableContactPoolDynamicAllocation;
public float shouldForceUpdateAllAabbs;
public float shouldRandomizeSolverOrder;