mirror of
https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass. Added parameter MaxPersistantManifoldPoolSize. Fixed a parameter setting bug which caused crashes of there were more than 400 or so physical objects. I tested up to 5000. Updated BulletSim DLLs and SOs.
This commit is contained in:
@@ -158,6 +158,7 @@ public struct ConfigurationParameters
|
||||
public float avatarContactProcessingThreshold;
|
||||
|
||||
public float maxPersistantManifoldPoolSize;
|
||||
public float maxCollisionAlgorithmPoolSize;
|
||||
public float shouldDisableContactPoolDynamicAllocation;
|
||||
public float shouldForceUpdateAllAabbs;
|
||||
public float shouldRandomizeSolverOrder;
|
||||
|
||||
Reference in New Issue
Block a user