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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
This commit is contained in:
@@ -256,7 +256,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (isScriptRunning)
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{
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part.Inventory.RemoveScriptInstance(item.ItemID);
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part.Inventory.RemoveScriptInstance(item.ItemID, false);
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}
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// Update item with new asset
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@@ -855,8 +855,10 @@ namespace OpenSim.Region.Framework.Scenes
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if (item.Type == 10)
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{
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part.RemoveScriptEvents(itemID);
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EventManager.TriggerRemoveScript(localID, itemID);
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}
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group.RemoveInventoryItem(localID, itemID);
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part.GetProperties(remoteClient);
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}
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@@ -1009,7 +1009,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (ent is SceneObjectGroup)
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{
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((SceneObjectGroup) ent).RemoveScriptInstances();
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((SceneObjectGroup) ent).RemoveScriptInstances(false);
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}
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}
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}
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@@ -1884,13 +1884,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="silent">Suppress broadcasting changes to other clients.</param>
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public void DeleteSceneObject(SceneObjectGroup group, bool silent)
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{
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// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
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//SceneObjectPart rootPart = group.GetChildPart(group.UUID);
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// Serialise calls to RemoveScriptInstances to avoid
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// deadlocking on m_parts inside SceneObjectGroup
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lock (m_deleting_scene_object)
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{
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group.RemoveScriptInstances();
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group.RemoveScriptInstances(true);
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}
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foreach (SceneObjectPart part in group.Children.Values)
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@@ -1918,6 +1920,8 @@ namespace OpenSim.Region.Framework.Scenes
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}
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group.DeleteGroup(silent);
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// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
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}
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/// <summary>
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@@ -74,13 +74,17 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Stop the scripts contained in all the prims in this group
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/// </summary>
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public void RemoveScriptInstances()
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if these scripts are being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.Inventory.RemoveScriptInstances();
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part.Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
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}
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}
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}
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@@ -2479,7 +2479,7 @@ namespace OpenSim.Region.Framework.Scenes
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//m_log.Debug("prev: " + prevflag.ToString() + " curr: " + Flags.ToString());
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//ScheduleFullUpdate();
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}
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public void RemoveScriptEvents(UUID scriptid)
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{
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lock (m_scriptEvents)
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@@ -2533,6 +2533,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void ScheduleFullUpdate()
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{
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// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
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if (m_parentGroup != null)
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{
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m_parentGroup.QueueForUpdateCheck();
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@@ -4042,6 +4044,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup == null)
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{
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents() since m_parentGroup == null", Name, LocalId);
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ScheduleFullUpdate();
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return;
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}
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@@ -4058,9 +4062,15 @@ namespace OpenSim.Region.Framework.Scenes
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LocalFlags=(PrimFlags)objectflagupdate;
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if (m_parentGroup != null && m_parentGroup.RootPart == this)
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{
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m_parentGroup.aggregateScriptEvents();
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}
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else
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{
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Scheduling part {0} {1} for full update in aggregateScriptEvents()", Name, LocalId);
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ScheduleFullUpdate();
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}
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}
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public int registerTargetWaypoint(Vector3 target, float tolerance)
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@@ -230,7 +230,11 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Stop all the scripts in this prim.
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/// </summary>
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public void RemoveScriptInstances()
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if these scripts are being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
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{
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lock (Items)
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{
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@@ -238,8 +242,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if ((int)InventoryType.LSL == item.InvType)
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{
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RemoveScriptInstance(item.ItemID);
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m_part.RemoveScriptEvents(item.ItemID);
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RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
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}
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}
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}
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@@ -388,10 +391,17 @@ namespace OpenSim.Region.Framework.Scenes
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/// Stop a script which is in this prim's inventory.
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/// </summary>
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/// <param name="itemId"></param>
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public void RemoveScriptInstance(UUID itemId)
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/// <param name="sceneObjectBeingDeleted">
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/// Should be true if this script is being removed because the scene
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/// object is being deleted. This will prevent spurious updates to the client.
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/// </param>
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public void RemoveScriptInstance(UUID itemId, bool sceneObjectBeingDeleted)
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{
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if (m_items.ContainsKey(itemId))
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{
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if (!sceneObjectBeingDeleted)
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m_part.RemoveScriptEvents(itemId);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemId);
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m_part.ParentGroup.AddActiveScriptCount(-1);
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}
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@@ -465,7 +475,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (i.Name == item.Name)
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{
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if (i.InvType == (int)InventoryType.LSL)
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RemoveScriptInstance(i.ItemID);
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RemoveScriptInstance(i.ItemID, false);
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RemoveInventoryItem(i.ItemID);
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break;
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@@ -613,6 +623,7 @@ namespace OpenSim.Region.Framework.Scenes
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int type = m_items[itemID].InvType;
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if (type == 10) // Script
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{
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m_part.RemoveScriptEvents(itemID);
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m_part.ParentGroup.Scene.EventManager.TriggerRemoveScript(m_part.LocalId, itemID);
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}
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m_items.Remove(itemID);
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