cosmetics

This commit is contained in:
UbitUmarov
2026-04-05 23:56:24 +01:00
parent 575abd6d42
commit 1954be2f85
3 changed files with 16 additions and 17 deletions

View File

@@ -1982,7 +1982,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if(noInertiaOverride)
{
UBOdeNative.MassTranslate(ref objdmass, -objdmass.c.X, -objdmass.c.Y, -objdmass.c.Z); // ode wants inertia at center of body
Quaternion mr = Quaternion.Conjugate(m_orientation);
Quaternion mr = Quaternion.Conjugate(in m_orientation);
UBOdeNative.RfromQ(ref mymat, ref mr);
UBOdeNative.MassRotate(ref objdmass, ref mymat);

View File

@@ -77,7 +77,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
//Vector3 geopos = actor.Position;
//Quaternion geomOri = actor.Orientation;
Quaternion geomInvOri = Quaternion.Conjugate(geomOri);
Quaternion geomInvOri = Quaternion.Conjugate(in geomOri);
Quaternion ori = Quaternion.Identity;
Vector3 rayDir = geopos + offset - avCameraPosition;