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Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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@@ -922,12 +922,40 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// </summary>
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public void EnableChildAgent(ScenePresence sp, GridRegion region)
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{
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m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighour {0}", region.RegionName);
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AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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AgentCircuitData agent = sp.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = new Vector3(128, 128, 70);
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agent.child = true;
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agent.Appearance = sp.Appearance;
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agent.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID));
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m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count);
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if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle))
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agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath);
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m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count);
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sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath);
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foreach (ulong h in agent.ChildrenCapSeeds.Keys)
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m_log.DebugFormat("[XXX] --> {0}", h);
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m_log.DebugFormat("[XXX] Adding {0}", region.RegionHandle);
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agent.ChildrenCapSeeds.Add(region.RegionHandle, agent.CapsPath);
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if (sp.Scene.CapsModule != null)
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{
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sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds);
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}
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if (currentAgentCircuit != null)
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{
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agent.ServiceURLs = currentAgentCircuit.ServiceURLs;
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agent.Viewer = currentAgentCircuit.Viewer;
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}
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(sp, agent, region, region.ExternalEndPoint, true,
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