Thanks cmickeyb for a patch that checks for null assets in Cenome asset cache - Mantis #3819

This commit is contained in:
Dahlia Trimble
2009-06-19 17:08:23 +00:00
parent dfd4e78fc0
commit 19b52d13e2

View File

@@ -211,9 +211,13 @@ namespace OpenSim.Region.CoreModules.Asset
/// </param>
public void Cache(AssetBase asset)
{
long size = asset.Data != null ? asset.Data.Length : 1;
m_cache.Set(asset.ID, asset, size);
m_cachedCount++;
if (asset != null)
{
long size = asset.Data != null ? asset.Data.Length : 1;
m_cache.Set(asset.ID, asset, size);
m_cachedCount++;
}
}
/// <summary>