fix to preserve UTF8 encoding in saved script state.

This commit is contained in:
dr scofield (aka dirk husemann)
2009-09-14 16:14:59 +02:00
parent feccfe4096
commit 19c5c8b98d

View File

@@ -298,14 +298,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
try
{
FileInfo fi = new FileInfo(savedState);
int size=(int)fi.Length;
int size = (int)fi.Length;
if (size < 512000)
{
using (FileStream fs = File.Open(savedState,
FileMode.Open, FileAccess.Read, FileShare.None))
{
System.Text.ASCIIEncoding enc =
new System.Text.ASCIIEncoding();
System.Text.UTF8Encoding enc =
new System.Text.UTF8Encoding();
Byte[] data = new Byte[size];
fs.Read(data, 0, size);
@@ -899,7 +899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
try
{
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
Byte[] buf = enc.GetBytes(xml);
fs.Write(buf, 0, buf.Length);
fs.Close();