mirror of
https://github.com/opensim/opensim.git
synced 2026-08-04 16:22:50 +08:00
* MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
This commit is contained in:
@@ -80,12 +80,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
get { return new SOPObject(m_rootScene, GetSOP().ParentGroup.RootPart.LocalId); }
|
||||
}
|
||||
|
||||
public IObjectFace[] Faces
|
||||
public IObjectMaterial[] Materials
|
||||
{
|
||||
get
|
||||
{
|
||||
SceneObjectPart sop = GetSOP();
|
||||
IObjectFace[] rets = new IObjectFace[getNumberOfSides(sop)];
|
||||
IObjectMaterial[] rets = new IObjectMaterial[getNumberOfSides(sop)];
|
||||
|
||||
for (int i = 0; i < rets.Length;i++ )
|
||||
{
|
||||
@@ -208,7 +208,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||
set { throw new System.NotImplementedException(); }
|
||||
}
|
||||
|
||||
public Material Material
|
||||
public PhysicsMaterial PhysicsMaterial
|
||||
{
|
||||
get { throw new System.NotImplementedException(); }
|
||||
set { throw new System.NotImplementedException(); }
|
||||
|
||||
Reference in New Issue
Block a user