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* MRM Adjustments
* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.) * Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical. * Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
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@@ -35,7 +35,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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private readonly Scene m_internalScene;
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private readonly Heightmap m_heights;
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private ObjectAccessor m_objs;
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private readonly ObjectAccessor m_objs;
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public World(Scene internalScene)
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{
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