* MRM Adjustments

* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.)
* Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical.
* Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
This commit is contained in:
Adam Frisby
2009-04-01 11:03:42 +00:00
parent 5cd70a8c0e
commit 1a25969096
4 changed files with 32 additions and 14 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
private readonly Scene m_internalScene;
private readonly Heightmap m_heights;
private ObjectAccessor m_objs;
private readonly ObjectAccessor m_objs;
public World(Scene internalScene)
{