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Attempt to cut down how often objects are backed up to the database.
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@@ -363,6 +363,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void ScheduleFullUpdate()
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{
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m_parentGroup.HasChanged = true;
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m_updateFlag = 2;
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}
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@@ -373,6 +374,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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if (m_updateFlag < 1)
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{
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m_parentGroup.HasChanged = true;
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m_updateFlag = 1;
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}
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}
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@@ -482,7 +484,7 @@ namespace OpenSim.Region.Environment.Scenes
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return false;
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}
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public string RequestInventoryFile(ModuleAPIMethod<bool, string, byte[]> addXferFile)
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public string RequestInventoryFile(ModuleAPIMethod2<bool, string, byte[]> addXferFile)
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{
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byte[] fileData = new byte[0];
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InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, this.UUID);
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