* This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.

This commit is contained in:
Teravus Ovares
2008-05-30 12:27:06 +00:00
parent 334d05db05
commit 1a47ff8094
39 changed files with 21507 additions and 0 deletions

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// Ami Bar
// amibar@gmail.com
using System.Threading;
namespace Amib.Threading
{
/// <summary>
/// Summary description for STPStartInfo.
/// </summary>
public class STPStartInfo : WIGStartInfo
{
/// <summary>
/// Idle timeout in milliseconds.
/// If a thread is idle for _idleTimeout milliseconds then
/// it may quit.
/// </summary>
private int _idleTimeout;
/// <summary>
/// The lower limit of threads in the pool.
/// </summary>
private int _minWorkerThreads;
/// <summary>
/// The upper limit of threads in the pool.
/// </summary>
private int _maxWorkerThreads;
/// <summary>
/// The priority of the threads in the pool
/// </summary>
private ThreadPriority _threadPriority;
/// <summary>
/// If this field is not null then the performance counters are enabled
/// and use the string as the name of the instance.
/// </summary>
private string _pcInstanceName;
private int _stackSize;
public STPStartInfo() : base()
{
_idleTimeout = SmartThreadPool.DefaultIdleTimeout;
_minWorkerThreads = SmartThreadPool.DefaultMinWorkerThreads;
_maxWorkerThreads = SmartThreadPool.DefaultMaxWorkerThreads;
_threadPriority = SmartThreadPool.DefaultThreadPriority;
_pcInstanceName = SmartThreadPool.DefaultPerformanceCounterInstanceName;
_stackSize = SmartThreadPool.DefaultStackSize;
}
public STPStartInfo(STPStartInfo stpStartInfo) : base(stpStartInfo)
{
_idleTimeout = stpStartInfo._idleTimeout;
_minWorkerThreads = stpStartInfo._minWorkerThreads;
_maxWorkerThreads = stpStartInfo._maxWorkerThreads;
_threadPriority = stpStartInfo._threadPriority;
_pcInstanceName = stpStartInfo._pcInstanceName;
_stackSize = stpStartInfo._stackSize;
}
public int IdleTimeout
{
get { return _idleTimeout; }
set { _idleTimeout = value; }
}
public int MinWorkerThreads
{
get { return _minWorkerThreads; }
set { _minWorkerThreads = value; }
}
public int MaxWorkerThreads
{
get { return _maxWorkerThreads; }
set { _maxWorkerThreads = value; }
}
public ThreadPriority ThreadPriority
{
get { return _threadPriority; }
set { _threadPriority = value; }
}
public string PerformanceCounterInstanceName
{
get { return _pcInstanceName; }
set { _pcInstanceName = value; }
}
public int StackSize
{
get { return _stackSize; }
set { _stackSize = value; }
}
}
}