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* More friendly OpenJpeg error handling.
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4 The error messages reflect that. * In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image. (big decrease in texture download speed, but it's better then nasty repeating error messages)
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@@ -181,6 +181,17 @@ namespace OpenSim.Region.Physics.Meshing
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{
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ManagedImage managedImage; // we never use this
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OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata);
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}
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catch (DllNotFoundException)
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{
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System.Console.WriteLine("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!");
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return null;
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}
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catch (IndexOutOfRangeException)
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{
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System.Console.WriteLine("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed");
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return null;
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}
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catch (Exception)
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{
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