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Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
24e486e9df
commit
1a6694b264
@@ -1205,12 +1205,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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sunHour += 24.0;
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World.RegionInfo.RegionSettings.UseEstateSun = useEstateSun;
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World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
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World.RegionInfo.RegionSettings.FixedSun = sunFixed;
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World.RegionInfo.RegionSettings.SunPosition = sunHour + 6; // LL Region Sun Hour is 6 to 30
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World.RegionInfo.RegionSettings.FixedSun = sunFixed;
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World.RegionInfo.RegionSettings.Save();
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World.EventManager.TriggerEstateToolsSunUpdate(
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World.RegionInfo.RegionHandle, sunFixed, useEstateSun, (float)sunHour);
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World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
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}
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/// <summary>
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@@ -1235,8 +1234,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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World.RegionInfo.EstateSettings.FixedSun = sunFixed;
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World.RegionInfo.EstateSettings.Save();
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World.EventManager.TriggerEstateToolsSunUpdate(
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World.RegionInfo.RegionHandle, sunFixed, World.RegionInfo.RegionSettings.UseEstateSun, (float)sunHour);
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World.EventManager.TriggerEstateToolsSunUpdate(World.RegionInfo.RegionHandle);
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}
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/// <summary>
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