revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc

This commit is contained in:
UbitUmarov
2017-06-24 09:24:56 +01:00
parent 8d1dd44edb
commit 1a8a77c41e
6 changed files with 72 additions and 98 deletions

View File

@@ -118,8 +118,7 @@ namespace OpenSim.Tests.Stress
so.UUID,
m_tests.Vrm.GetContentType(),
string.Format("PenColour BLACK; MoveTo 40,220; FontSize 32; Text {0};", text),
"",
0);
"");
Assert.That(originalTextureID, Is.Not.EqualTo(so.RootPart.Shape.Textures.GetFace(0).TextureID));