* Apparently, we need to tell ParcelManager that there is no parcels.

* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
This commit is contained in:
lbsa71
2007-07-14 14:13:05 +00:00
parent a04602d9c1
commit 1a92dc9073
4 changed files with 19 additions and 10 deletions

View File

@@ -664,7 +664,7 @@ namespace OpenSim.Region.Environment
List<Avatar> avatars = m_world.RequestAvatarList();
for (int i = 0; i < avatars.Count; i++)
{
Parcel over = m_world.parcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
Parcel over = m_world.ParcelManager.getParcel((int)Math.Round(avatars[i].Pos.X), (int)Math.Round(avatars[i].Pos.Y));
if (over.parcelData.localID == this.parcelData.localID)
{
sendParcelProperties(0, false, 0, avatars[i].ControllingClient);