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* Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
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@@ -60,7 +60,10 @@ namespace SimpleApp
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world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
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world.PhysScene = physManager.GetPhysicsScene("basicphysics"); //PhysicsScene.Null;
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world.LoadWorldMap();
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world.ParcelManager.NoParcelDataFromStorage();
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udpServer.LocalWorld = world;
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httpServer.Start();
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