* Move general alert code to DialogModule.

* Should be a clean build - last failure looked like a mantis hiccup
This commit is contained in:
Justin Clarke Casey
2009-01-07 20:29:09 +00:00
parent c084b07116
commit 1aa9e63428
5 changed files with 34 additions and 31 deletions

View File

@@ -78,6 +78,21 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
break;
}
}
}
/// <summary>
/// Send an alert messages to all avatars in this scene.
/// </summary>
/// <param name="message"></param>
public void SendGeneralAlert(string message)
{
List<ScenePresence> presenceList = m_scene.GetScenePresences();
foreach (ScenePresence presence in presenceList)
{
if (!presence.IsChildAgent)
presence.ControllingClient.SendAlertMessage(message);
}
}
}
}