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* Move general alert code to DialogModule.
* Should be a clean build - last failure looked like a mantis hiccup
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@@ -78,6 +78,21 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Dialog
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break;
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}
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}
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}
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/// <summary>
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/// Send an alert messages to all avatars in this scene.
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/// </summary>
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/// <param name="message"></param>
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public void SendGeneralAlert(string message)
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{
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List<ScenePresence> presenceList = m_scene.GetScenePresences();
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foreach (ScenePresence presence in presenceList)
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{
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if (!presence.IsChildAgent)
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presence.ControllingClient.SendAlertMessage(message);
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}
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}
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}
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}
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