cosmetics on ossl

This commit is contained in:
UbitUmarov
2020-10-08 20:55:07 +01:00
parent f4db2f4b93
commit 1acac074ec

View File

@@ -158,7 +158,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null;
protected ISoundModule m_SoundModule = null;
protected IEnvironmentModule m_envModule = null;
protected IGroupsModule m_groupsModule= null;
public void Initialize(IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item)
{
//private init
@@ -169,6 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
m_envModule = m_ScriptEngine.World.RequestModuleInterface<IEnvironmentModule>();
m_groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
//private init
lock (m_OSSLLock)
@@ -1864,10 +1865,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
else
{
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
GroupMembershipData member = null;
if (groupsModule != null)
member = groupsModule.GetMembershipData(uuid, newLand.OwnerID);
if (m_groupsModule != null)
member = m_groupsModule.GetMembershipData(uuid, newLand.OwnerID);
if (member == null)
OSSLShoutError(string.Format("land owner is not member of the new group for parcel"));
else
@@ -2962,10 +2962,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if(hostGroupID && m_host.GroupID != UUID.Zero)
{
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule != null)
if (m_groupsModule != null)
{
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
GroupMembershipData member = m_groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null)
{
OSSLError(string.Format("osNpcCreate: the object owner is not member of the object group"));
@@ -2976,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if((createFlags & NPCOptionsFlags.NoNPCGroup) != 0)
{
GroupRecord grprec = groupsModule.GetGroupRecord(m_host.GroupID);
GroupRecord grprec = m_groupsModule.GetGroupRecord(m_host.GroupID);
if(grprec != null && grprec.GroupName != "")
groupTitle = grprec.GroupName;
}
@@ -4082,27 +4081,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.VeryLow, "osInviteToGroup");
UUID agent = new UUID(agentId);
// groups module is required
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null) return ScriptBaseClass.FALSE;
if (m_groupsModule == null)
return ScriptBaseClass.FALSE;
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Invite) == 0) return ScriptBaseClass.FALSE;
// check if agent is in that group already
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
//if (member != null) return ScriptBaseClass.FALSE;
UUID agent;
if (!UUID.TryParse(agentId, out agent))
return ScriptBaseClass.FALSE;
// invited agent has to be present in this scene
if (World.GetScenePresence(agent) == null) return ScriptBaseClass.FALSE;
if (World.GetScenePresence(agent) == null)
return ScriptBaseClass.FALSE;
groupsModule.InviteGroup(null, m_host.OwnerID, m_host.GroupID, agent, UUID.Zero);
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID)
return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = m_groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Invite) == 0)
return ScriptBaseClass.FALSE;
m_groupsModule.InviteGroup(null, m_host.OwnerID, m_host.GroupID, agent, UUID.Zero);
return ScriptBaseClass.TRUE;
}
@@ -4116,26 +4116,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
CheckThreatLevel(ThreatLevel.VeryLow, "osEjectFromGroup");
UUID agent = new UUID(agentId);
// groups module is required
IGroupsModule groupsModule = m_ScriptEngine.World.RequestModuleInterface<IGroupsModule>();
if (groupsModule == null) return ScriptBaseClass.FALSE;
if (m_groupsModule == null)
return ScriptBaseClass.FALSE;
UUID agent;
if (!UUID.TryParse(agentId, out agent))
return ScriptBaseClass.FALSE;
// object has to be set to a group, but not group owned
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID) return ScriptBaseClass.FALSE;
if (m_host.GroupID == UUID.Zero || m_host.GroupID == m_host.OwnerID)
return ScriptBaseClass.FALSE;
// object owner has to be in that group and required permissions
GroupMembershipData member = groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Eject) == 0) return ScriptBaseClass.FALSE;
GroupMembershipData member = m_groupsModule.GetMembershipData(m_host.GroupID, m_host.OwnerID);
if (member == null || (member.GroupPowers & (ulong)GroupPowers.Eject) == 0)
return ScriptBaseClass.FALSE;
// agent has to be in that group
//member = groupsModule.GetMembershipData(agent, m_host.GroupID, agent);
//if (member == null) return ScriptBaseClass.FALSE;
// ejectee can be offline
groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent);
m_groupsModule.EjectGroupMember(null, m_host.OwnerID, m_host.GroupID, agent);
return ScriptBaseClass.TRUE;
}