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* fixed script compilation
* reversed //c# - if * rightifyed what's actually converted
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//c#
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namespace SecondLife {
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public class Script : OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass
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{
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public Script() { }
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public void default_event_state_entry( )
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{
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llSay(0, "testing, I've been touched");
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}
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}}
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