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* Implements retrieving child primitives via World.Objects[id] (MRM)
* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core) * Updates Test MRM.
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@@ -860,6 +860,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>null if no scene object group containing that prim is found</returns>
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private SceneObjectGroup GetGroupByPrim(uint localID)
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{
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if (Entities.ContainsKey(localID))
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return Entities[localID] as SceneObjectGroup;
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//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
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List<EntityBase> EntityList = GetEntities();
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foreach (EntityBase ent in EntityList)
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