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Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
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@@ -28,6 +28,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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@@ -180,6 +181,18 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
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void Suspend();
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void Resume();
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/// <summary>
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/// If true then scripts should look to terminate their threads in co-operation with the script engine rather
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/// than through Thread.Abort()
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/// </summary>
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bool CoopTermination { get; }
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/// <summary>
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/// Used for script sleeps when we are using co-operative script termination.
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/// </summary>
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/// <remarks>null if CoopTermination is not active</remarks>
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EventWaitHandle CoopSleepHandle { get; }
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/// <summary>
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/// Process the next event queued for this script instance.
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/// </summary>
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