Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.

We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
This commit is contained in:
MW
2007-07-27 16:23:04 +00:00
parent d143e7b074
commit 1b850b4483
16 changed files with 263 additions and 33 deletions

View File

@@ -541,14 +541,14 @@ namespace OpenSim.Region.ClientStack
descend.ItemData[i].FolderID = item.parentFolderID;
descend.ItemData[i].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
descend.ItemData[i].GroupMask = 0;
descend.ItemData[i].InvType = (sbyte)item.type;
descend.ItemData[i].InvType = (sbyte)item.invType;
descend.ItemData[i].Name = enc.GetBytes(item.inventoryName+ "\0");
descend.ItemData[i].NextOwnerMask = item.inventoryNextPermissions;
descend.ItemData[i].OwnerID = item.avatarID;
descend.ItemData[i].OwnerMask = item.inventoryCurrentPermissions;
descend.ItemData[i].SalePrice = 0;
descend.ItemData[i].SaleType = 0;
descend.ItemData[i].Type = (sbyte)item.type;
descend.ItemData[i].Type = (sbyte)item.assetType;
descend.ItemData[i].CRC = Helpers.InventoryCRC(1000, 0, descend.ItemData[i].InvType, descend.ItemData[i].Type, descend.ItemData[i].AssetID, descend.ItemData[i].GroupID, 100,descend.ItemData[i].OwnerID, descend.ItemData[i].CreatorID, descend.ItemData[i].ItemID, descend.ItemData[i].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
i++;
@@ -577,14 +577,14 @@ namespace OpenSim.Region.ClientStack
inventoryReply.InventoryData[0].FolderID = item.parentFolderID;
inventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
inventoryReply.InventoryData[0].GroupMask = 0;
inventoryReply.InventoryData[0].InvType = (sbyte)item.type;
inventoryReply.InventoryData[0].InvType = (sbyte)item.invType;
inventoryReply.InventoryData[0].Name = enc.GetBytes(item.inventoryName + "\0");
inventoryReply.InventoryData[0].NextOwnerMask = item.inventoryNextPermissions;
inventoryReply.InventoryData[0].OwnerID = item.avatarID;
inventoryReply.InventoryData[0].OwnerMask = item.inventoryCurrentPermissions;
inventoryReply.InventoryData[0].SalePrice = 0;
inventoryReply.InventoryData[0].SaleType = 0;
inventoryReply.InventoryData[0].Type = (sbyte)item.type;
inventoryReply.InventoryData[0].Type = (sbyte)item.assetType;
inventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, inventoryReply.InventoryData[0].InvType, inventoryReply.InventoryData[0].Type, inventoryReply.InventoryData[0].AssetID, inventoryReply.InventoryData[0].GroupID, 100, inventoryReply.InventoryData[0].OwnerID, inventoryReply.InventoryData[0].CreatorID, inventoryReply.InventoryData[0].ItemID, inventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
this.OutPacket(inventoryReply);
@@ -610,14 +610,14 @@ namespace OpenSim.Region.ClientStack
InventoryReply.InventoryData[0].FolderID = Item.parentFolderID;
InventoryReply.InventoryData[0].GroupID = new LLUUID("00000000-0000-0000-0000-000000000000");
InventoryReply.InventoryData[0].GroupMask = 0;
InventoryReply.InventoryData[0].InvType =(sbyte) Item.type;
InventoryReply.InventoryData[0].InvType =(sbyte) Item.invType;
InventoryReply.InventoryData[0].Name = enc.GetBytes(Item.inventoryName + "\0");
InventoryReply.InventoryData[0].NextOwnerMask = Item.inventoryNextPermissions;
InventoryReply.InventoryData[0].OwnerID = Item.avatarID;
InventoryReply.InventoryData[0].OwnerMask = Item.inventoryCurrentPermissions;
InventoryReply.InventoryData[0].SalePrice = 100;
InventoryReply.InventoryData[0].SaleType = 0;
InventoryReply.InventoryData[0].Type =(sbyte) Item.type;
InventoryReply.InventoryData[0].Type =(sbyte) Item.assetType;
InventoryReply.InventoryData[0].CRC = Helpers.InventoryCRC(1000, 0, InventoryReply.InventoryData[0].InvType, InventoryReply.InventoryData[0].Type, InventoryReply.InventoryData[0].AssetID, InventoryReply.InventoryData[0].GroupID, 100, InventoryReply.InventoryData[0].OwnerID, InventoryReply.InventoryData[0].CreatorID, InventoryReply.InventoryData[0].ItemID, InventoryReply.InventoryData[0].FolderID, FULL_MASK_PERMISSIONS, 1, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS, FULL_MASK_PERMISSIONS);
OutPacket(InventoryReply);