A bit more work on the AssetCache.

This commit is contained in:
MW
2007-06-24 16:19:53 +00:00
parent 38a800400a
commit 1b8b75d80a
4 changed files with 17 additions and 15 deletions

View File

@@ -422,10 +422,6 @@ namespace OpenSim.Region.Scenes
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
// Console.WriteLine("creating new terrain");
// this.Terrain.hills();
// this.localStorage.SaveMap(this.Terrain.getHeights1D());
if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
{
Console.WriteLine("No default terrain, procedurally generating...");
@@ -795,7 +791,6 @@ namespace OpenSim.Region.Scenes
{
List<MapBlockData> mapBlocks;
mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
Console.WriteLine("number of mapblocks " + mapBlocks.Count +" in "+ minX +" , " + minY + " , "+ maxX + " , "+ maxY);
remoteClient.SendMapBlock(mapBlocks);
}