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A bit more work on the AssetCache.
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@@ -422,10 +422,6 @@ namespace OpenSim.Region.Scenes
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float[] map = this.localStorage.LoadWorld();
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if (map == null)
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{
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// Console.WriteLine("creating new terrain");
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// this.Terrain.hills();
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// this.localStorage.SaveMap(this.Terrain.getHeights1D());
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if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
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{
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Console.WriteLine("No default terrain, procedurally generating...");
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@@ -795,7 +791,6 @@ namespace OpenSim.Region.Scenes
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{
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List<MapBlockData> mapBlocks;
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mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
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Console.WriteLine("number of mapblocks " + mapBlocks.Count +" in "+ minX +" , " + minY + " , "+ maxX + " , "+ maxY);
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remoteClient.SendMapBlock(mapBlocks);
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}
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