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actually change scripts timers, to the ini setting AsyncLLCommandLoopms ( default 100, 50 a more reasonable value that just eats a bit more cpu looping around
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@@ -183,9 +183,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private void ReadConfig()
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{
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// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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// TODO: Make this sane again
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cmdHandlerThreadCycleSleepms = 50;
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cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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cmdHandlerThreadCycleSleepms = Utils.Clamp(cmdHandlerThreadCycleSleepms, 25, 250);
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}
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/*
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