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This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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@@ -57,7 +57,6 @@ namespace OpenSim.Grid.ScriptEngine.Common
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LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r);
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LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 start, LSL_Types.Vector3 end);
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void llWhisper(int channelID, string text);
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//void llSay(int channelID, string text);
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void llSay(int channelID, string text);
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void llShout(int channelID, string text);
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int llListen(int channelID, string name, string ID, string msg);
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