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This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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@@ -243,6 +243,11 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
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m_LSL_Functions.llShout(channelID, text);
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}
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public void llOwnerSay(string msg)
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{
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m_LSL_Functions.llOwnerSay(msg);
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}
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public int llListen(int channelID, string name, string ID, string msg)
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{
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return m_LSL_Functions.llListen(channelID, name, ID, msg);
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@@ -1617,11 +1622,6 @@ namespace OpenSim.Grid.ScriptEngine.DotNetEngine.Compiler.LSL
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return m_LSL_Functions.llGetInventoryCreator(item);
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}
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public void llOwnerSay(string msg)
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{
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m_LSL_Functions.llOwnerSay(msg);
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}
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public void llRequestSimulatorData(string simulator, int data)
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{
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m_LSL_Functions.llRequestSimulatorData(simulator, data);
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